Sunday 2 March 2014

At the MaRS Building

Pretty fun "lectures". Don't care for the Microsoft things though, but at least I know that they have an office here for porting/coding related questions should I pursue those platforms. Still interesting to hear about the porting processes though. Kinda had an idea. The Wii was poked fun at a lot. Unsurprisingly, since it was one the weakest of the main platforms in the previous generation. This generation, it's still Nintendo in terms of computing power. Still early to really call anything.

It's really too bad we didn't get into too much code. Wanted to see more about scripting, AI, shaders, etc. You know, getting right into the heart of the engine for customizing it for specific projects. Asked one of the speakers, Carl Callewaert, about it and he said that there might be another meetup about those topics later on. Awaiting an email about that~ And maybe someone from Unity will show up at Seneca at some point later on. They've apparently been meaning to show up again either for promotion or recruitment. We'll see what happens. In the meantime, I have someone at UofT looking out for anything from Ubisoft. Because they have an office here and that means not having to move out of the city. Although I'm not opposed to ending up in Washington because of all those software companies hanging around in or near Seattle... But I would like to stay in Canada.

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