Monday 17 August 2015

Bwah?

So... I applied for Ubisoft's Graduate Program a while back. App was accepted, got the test... then probably proceeded to fail it pretty badly. I'm not sure if I really want to try again next year. Seeing those questions, because I don't have a CS degree and didn't take certain courses because they weren't offered at the time (and probably weren't offered for a little while after I had graduated), I have a lot of holes in my knowledge base. Still, slowly working on learning other things.

Then recently applied to another posting. Development Tester. I'm liking that job's description a lot more, especially with the whole tester-programmer pairing thing. I don't think the questions they asked were too hard... Except that I don't think I interact with my supervisors enough to really know what they would tell me to improve. They mostly just assign a task, I do it. And that 5-year question... Answering honestly here shouldn't be a detriment. I do want to be writing code, or even doing research within that time period. I think it's reasonable.


So... Just waiting to see what happens. I'm really hoping that I get the Dev Tester position. It'd be a great way to get a feel of the dev process first hand while also learning on the job. Besides, don't people learn more about the job while actually doing their job~?

In the meantime, learning about some raytracing. SIGGRAPH finished not too long ago, and was attempting to keep up with my twitter feed.

Wednesday 4 March 2015

Been kinda quiet

Been working through the Unity tutorials for the past little while. It's actually not that bad once you get to the scripting, although I'm still not exactly sold on using C#. It's easy enough to use though, which is nice.

Although considering that Epic just made UE4 free, I don't see much of a point to go back to Unity right now. Except for the part where the engine makes my laptop cry. Trying to run that Elemental demo? Dips all the way to the low teens. Going to keep at it though. There are tutorials to go through, forum posts to be read, and source code to understand! ...And maybe waiting on DX12 and Vulkan support as well. GDC is on, so time to check out their presentations! Interesting that Unity 5 has a "Personal Edition"... More stuff to check out.

Interestingly, Autodesk is showing off their game engine. Stingray.

ETA: No noise concerning Autodesk... Wonder what's up. In other news... HOLY HELL SOURCE 2.